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PaulJD

40 Game Reviews

11 w/ Responses

Hey neat game, really wish the stirring didn't feel so stiff I might be missing something though but I figured that even with tiny movements its easy to get 5k + without need of rings. I suppose with the "Tron" in the description made me think it was going to be better visually than it was but still nonetheless it's good keep it up :)

There was just one of these uploaded, even if its not the exact same it's not good to be a copycat.

Jac-Nerfiety responds:

Ok well I did not see that one. would you mind sending me a link?

This is just hilarious...

Looks good, plays a little bad but this is mostly down to level design choices, the spikes kind of blend in and a few jumps need to be near enough pixel perfect to avoid being eaten by the plants. I'd ditch the lives too and just have a level select mode and star rating to allow for a little more casual play if that's what your going for :)

TwistedHawkGames responds:

Thanks for the feedback! Those are great suggestions as well. I definitely like the idea of the casual system. I've seen that implemented before in Angry Birds, but didn't think of it when implementing this game.

It looks nice the art visually, but it's not very interesting.

Jac-Nerfiety responds:

How can I make it more interesting

It looks good but targets appear behind the HUD and the leaderboard forces a refresh of the webpage. There is no difficulty curve just a constant refresh of the same speed of targets. Fix it up and it can end up being great ;)

Jac-Nerfiety responds:

Hit space it should restart

It's a cool fun game reminds me of an old Sega game I used to play as a kid, that said their needs to be consistency with camera distance and physics, I nearly quit because it felt like a cheap death but there is a tonne of potential with this and I hope you improve it further :)

Hey so it's got potential but it's got a host of problems. Even as I write this I'm racking up a high score since there is no gravity and I've moved just far enough to the left to avoid all objects without having to move.
When you go off the platform there is no way back on so there is buggy collision detection there too.
The main menu at the beginning was a nice touch and akin to console command inputs but the info wasn't laid out nicely and numbers weren't in order for the display of the textures.
There is no level of progression in terms of difficulty as well. There are falling back boxes that don't seem to do anything as well even for the score so a tip on what that might be would be useful.

All in all I'd say rework this a bit and it could be better and fun time killer to play.

Awesome game. The double jumping made it a little too easy, and near the end the platforms were a bit too dark to see but other than that I loved how you fit the mechanic right into the theme for LD and the overall aesthetics fit really nicely :D

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